In My Home, you are an alien colonist who decided that this little blue planet was the prefect place to settle. Regardless of what the local human population has to say about it.
My Home, is an 3D tower Defense game made using the Unreal 5 engine, made for my Game Dev 1 class. I was the lead artist and created all the 3D models, animations, and textures except the grass and the ground texture. I also made the concept art and a Post-processing script to create the cell shaded look the game has.
Below are a sample of the in game animations and models from Blender, including models and features that were not implemented into the game due to dropped enemies or features.
In a cyber-filled world, Bigfoot felt abandoned by human society. Thinking without consequence, BigFoot turned himself into a robotic version of himself not realizing that the humans he once sought the attention of would capture and contain him. Follow the journey of BigFoot rebuilding himself and escaping after the human containment facility was abandoned.
Mecha BigFoot Returns, is a Unity based game made for my Game Dev 1 class. I worked along side three other students to create this game.
I created all the 3D models, 3D animations, and textures, except the desk computer. Below is one untextured renderings of the animations and some concept art. At the bottom is a selection of the in game models.
A 3D render and game ready scenes and models. Created in Maya, using Substance Painter to create the textures.
We were tasked with recreating an object we see in our daily life, I chose a traffic cone I found on a road by my collage campus. The Cone is game ready and optimize for game engines.
For this project, we had to combine two objects to create a new one. I combined a crab, and a street lamp I saw by my college campus.
To the left are renders using the Maya Arnold render to create a few images of the Skull, from different angles and using the Maya’s Cloth physics to make the tarps blow in the wind. The sand texture is free to use and downloaded from PolyHaven. Below are the models made in the renders with their textures.
I am studying at Rensselaer Polytechnic Institute to earn a BA With a Degree in Computer Science and Games, Art, and Simulation planning to work Game Industry being able to flexibly switch between art, and programing roles in projects.
I wish to create video games that blend the concepts of entertainment, the arts, interactivity, and narrative allowing the player to actively step into environments born from our imaginations.