In My Home, you are an alien colonist who decided that this little blue planet was the prefect place to settle. Regardless of what the local human population has to say about it.
My Home, is an 3D tower Defense game made using the Unreal 5 engine, made for my Game Dev 1 class. I was the lead artist and created all the 3D models, animations, and textures except the grass and the ground texture. I also made the concept art and a Post-processing script to create the cell shaded look the game has.
Above are a sample of the in game animations and models from Blender, including models and features that were not implemented into the game due to dropped enemies or features. All of the models and animations were designed to be seen from a top down perspective, ,which is not seen in all of the model samples.
Emotional World is a platformer adventure game set in a world after a series of unknown and unnamed events, where people’s emotions control their appearances morphing them into their true feelings. You play as a nameless human protagonist, awakened in this strange new world with the ability to dash and jump. Along the way, you meet a few diverse nonhuman friends and help a sad-looking fellow as you platform through an unknown cave dodging danger left and right.
Created in Unity Engine, I was the producer, character designer, 2D animator, writer and backup programmer. Most of my responsibly was to manage the team, produce the 2D animations, and integrate the animations into the engine.
Below are a sample of the character animations and concept art I produced
An interactive virtual desktop companion created in the Godot game engine and written using GDScript. Features include walking across your screen, reacting to certain games you are playing on your screen, and making squeaking noises. Below is a demo and a selection of the animations I created for this project.
An in-development Minecraft Skin editor created using Qt and C++. Skin Painter is an open-source and free-to-use software that is easy to use, flexible, and allows all the features of similar paid software.
Below is the concept for the App design, and a quick demo of the current buildable version of the app. As an artist and a Minecraft player I found the lack of easy to use, polished, and ad free options for Minecraft Skin editors, Skin Painter is my attempt at creating a solution to that problem.
Series of Python projects made for High School or for fun.
During High School I wrote an essay on the mathematics of Bézier Curves. In order to show how the terms of the Bézier Curves effects it’s shape, I wrote a small python script that allows the user to play and create Bézier Curves in real time.
VoronoiGen is an in-develop recreation of a class project that allows users to create and customize voronoi patterns with the cells fading from one color to another. The original class project was written in JavaScript with the p5 framework using the online p5 editor. I want to recreate the project to teach myself how to develop software and experiment with Python.
To the left is voronoi patterns made with the JavaScript/p5 version.
A 3D render and game ready scenes and models. Created in Maya, using Substance Painter to create the textures.
We were tasked with recreating an object we see in our daily life, I chose a traffic cone I found on a road by my collage campus. The Cone is game ready and optimize for game engines.
For this project, we took two different objects and combine them to create a new object . I combined Atlanta Ghost crabs and the general design of a few lamps on RPI campus; I included the concept art and the 2D reference I created in the planning and designing stage of this project. This crab, lamp critter is kindly and passionately named “Cramp”.
To the left are renders using the Maya Arnold render to create a few images of the Skull, from different angles and using the Maya’s Cloth physics to make the tarps blow in the wind. The sand texture is free to use and downloaded from PolyHaven. Below are the models made in the renders with their textures.
I am studying at Rensselaer Polytechnic Institute to earn a BA With a Degree in Computer Science and Games, Art, and Simulation planning to work Game Industry being able to flexibly switch between art, and programing roles in projects.
I wish to create video games that blend the concepts of entertainment, the arts, interactivity, and narrative allowing the player to actively step into environments born from our imaginations.